Good day, community.

I don’t usually write much, even though I often have interesting things to share. But I’ve decided to change that and be more open.

I’ve been working in interactive application development since 2009. Most of my projects have been in game development, though I’ve also worked on some fascinating enterprise projects. The story of how I got into development, especially game development, is a topic of its own. But today is not about that.

We all dream, or have dreamed, of creating our own projects, and I’m no exception. Yet something has always held me back, whether it was feeling unready, lacking the necessary knowledge, or thinking the timing wasn’t right. But now, I’m here. And I believe that now is the right time. I’m ready to embark on this incredible journey into indie game development.

I fully understand the challenges ahead, 16 years of experience have given me a clear picture. I know it will be tough at times, and I’ll have to work on this in my free time, which, unfortunately, is limited.

When I first entered the game industry, small teams and indie developers were creating incredible projects – games that are still played and loved today. The industry may have changed, but if you don’t aim for a AAA production, creating something meaningful with a small team is still possible.

The person who inspired me
Steve Jobs – created a product with a massive, passionate user base

The projects that inspired me to pursue indie development
– OGame – a browser-based space strategy game developed by a single person.
– Space Rangers – a game and world that was essentially a PET project of a small team.
– Project Offset – two brothers built a game engine for their own project. Unfortunately, Microsoft acquired them and the world never got to see the final game.

The projects that continue to inspire me
– S.T.A.L.K.E.R. – (I have a deep personal connection with this game, but that’s a topic for another post.) I love post-apocalyptic worlds and dark humor.
– Fallout – another post-apocalyptic world with an incredibly deep story and universe.
– EVE Online – a world governed by players- something that feels like a dream. The in-game economy deserves its own dissertation. No mandatory quest system.
– Ryzom – sadly, a mostly forgotten game. Its weapon and armor upgrade system was incredibly impressive for its time. No mandatory quest system.

My project is not a PET project. It’s not the game of my dreams. Instead, it’s my vision of how game development process should go, an opportunity to apply all the knowledge I’ve gathered over the years and an attempt to create a world players will want to return to. A unique, unconventional product with a soul.

Let this be the first step. High-Level structure.